How to play Cheat
Cheat is a race to discard your hand through face-down claims. Announce a rank when you play, whether or not the cards match. Opponents can challenge: a caught bluff makes you collect the pile, while a mistaken challenge makes the caller collect it.
Start a game
- The standard 52-card deck is divided among the players.
- Select one to four cards and declare any rank from Two to Ace.
- Play face down. Opponents have six seconds to challenge.
- Reveal the last play if challenged; the loser takes the entire pile.
- Get rid of your last cards and survive their challenge window to win.
Claims and the challenge window
Every selected card is claimed to have the same declared rank. You may choose any rank on each turn: it does not have to be higher than the previous claim.
Any opponent may call Liar during the six-second window. You cannot challenge your own play. If nobody challenges, the cards stay face down and play continues.
Resolving a challenge
Only the most recent play is revealed. If even one card does not match the declaration, the player who made the claim collects the whole table pile. If every card matches, the challenger collects it instead.
The player who loses the challenge leads the next turn. Playing your last card is not a completed win until its challenge window has passed or a truthful last play survives a challenge.
Example: an impossible declaration
You hold two Kings and an opponent claims three Kings. A standard deck has only four Kings, so at most two can be outside your hand. The claim is impossible, making this a strong challenge.
With only one King in your hand, a three-King claim is possible. It may still be a bluff, but counting no longer proves it. Consider the growing pile and how close the opponent is to going out.
Bluffing against people and bots
Large claims attract attention, but can be truthful when you hold several equal ranks. Mix honest plays with occasional bluffs instead of repeating one pattern.
Bots use information available at the table, including their own cards, claim size and pile size; they do not see your hidden hand. Hard bots catch declarations that exceed the four available copies once their own cards are included. Easy bots challenge less reliably and bluff more often.
Strategy and useful habits
- Count copies of the declared rank before calling.
- Be more selective when a large pile makes a mistake expensive.
- Watch players approaching an empty hand.
- Use truthful groups to shed cards without relying on a bluff.
Common mistakes
- Assuming claims must rise in rank.
- Forgetting that a last play can still be challenged.
- Challenging a large pile without evidence.
- Ignoring cards of the declared rank already in your own hand.
Questions and answers
Can I declare any rank?
Yes, any rank from Two to Ace on each turn.
How many cards may I play?
One to four, all claimed to have the same rank.
What if nobody challenges my final play?
When its six-second window closes, an empty hand wins.